A Night Walker sub-class that is available once a player reaches Level 20. This class specializes in the use of traps to restrict an opponent's movements. For that reason, thieves are a class with a strong psychological advantage among normal players.[1]
Traps are triggered by being touched,[1] but traps cannot be triggered by allies.[2] Traps can also be triggered by proximity to another triggered trap.[3] Thieves can disarm their own traps or the traps of other thieves without triggering the trap.[3] As long as a trap is present and not set off, it acts as a restriction and limitation on other players. Summoning creatures to clear traps is a common tactic used against thieves.[2] Long-ranged opponents also reduce traps' effectiveness.[4]
Because of their focus on traps, Thieves commonly use a distinctive movement method: roll, jump, crouch, then roll. Thieves must crouch to set their traps, so they employ crouching and low-set motions like rolling into their normal movements. Staying close to the ground allows Thieves to maintain the form they need to set traps, which means they can plant their traps more quickly, and also conceal them better.[5] An opponent can easily figure out that a Thief is planting a trap if they suddenly crouch down.
Thieves aren't a class with high health,[3] nor are they specialized in close-combat fights.[6] Thieves are well suited for dirty play, but that isn't their only style of play. The more direct Battle Thief play style involves a focus on the Thief's direct attacking skills, supplemented by trapping skills, resulting in instantaneous explosions of high damage output. It is a rare play style in both the professional circle and in-game. [7]
Weapons[]
Skills[]
Level | Skill Name | Description |
---|---|---|
Spike Trap | A trap that binds the target in place using steel spikes.[8] | |
Poison Gas Trap | A trap that causes poison smoke to rise up from the ground and spread over the area. The target stepping on the trap is Poisoned and briefly Stunned, interrupting any skills. The smoke does not effect movement but causes Damage Over Time.[9] | |
Inferno Trap | A trap that triggers a flame to come from the trap that was set. This trap causes Damage Over Time, and if the player stays on top of it, they could eventually die.[10] | |
Shadow Trap | A trap that teleports the player that set the trap to the location of the trap. Commonly paired with Ambush[11] | |
Sandstorm Trap | A high level trap skill that deals damage and inflicts a blind. At rank one this skill doesn't do much damage, and the blind lasts for three seconds.[12] | |
Trap Proficiency | A skill that allows a Thief to place traps while under Stealth.[13] | |
Stealth | A skill that allows the character to move while invisible. The Stealth effect will be removed if the Thief is touched. Under Stealth, the character will move at 60% speed. Even if the skill is maxed, the movement speed can only reach at 85%. Any attack or any movement that uses stamina will automatically cancel Stealth. The only exception is if the Thief has Trap Proficiency and places down traps under Stealth.[13] | |
Escape | A skill that grants a certain probability to completely nullify the effects of the opponent's next attack. At max level this probability reaches 100%. If professional players level this skill, they will only use it after leveling it to the maximum, otherwise it presents an opening to their opponent.[7] | |
Ambush | If this skill connects, it will deal double the damage to the target while stunning them for three seconds. It is commonly used with Ambush, and also benefits when paired with Stealth, or with Shadow Trap.[11] | |
A trap that causes an AoE ice attack.[3] |
Grab Skills | Super Armor Skills | AoE Skills | Passive Skills | Class Awakening Skill |