A Priest sub-class that is available once a player reaches level 20. The class has the highest defense of all the classes. In PvE situations, they are normally played as tanks.
Heavy armor. Belt 
|Repel||A knock-back skill.|
|Provoke||A single target skill used to shift the aggro of an enemy to the user. The target is only able to attack the user for the next 3 seconds.
|Descending Phoenix Hammer||A skill that causes a shockwave.|
|Falling Star Hammer||A skill that interrupts the enemy.|
|Roar||A skill that is similar to provoke, but instead of a single target, it attracts multiple enemies. This skill has no time limit, and the target has to hit the user once to dispel its effects.|
|Charge||Charge: A knockback skill where the users moves forward and swings their shield at a target.
|Calm Like Water||A skill that dispels provoke and status effects.|
|Shield Counter||A skill whose effect is determined by the skill that is used against it. A direct attack that is countered would be redirected back to the attacker (both damage and effect) based on a certain percentage.|
|Heroic Leap||A skill that deals large amount of damage to a single target, while the enemies around the target receive damage as well due to the shockwave. The target becomes stunned as well.|
|Holy Punishment||An attack with numerous strikes sent out by the user.|
|Maelstorm Counterattack||A defensive skill that has a chance to reflect damage back to their users for 10 seconds. The shield is used to absorb the attack, while the sword is used to strike back. The user of this skill still receives damage as they should.
|Spell Reflect||A defensive attack that reflects casted spells back to the user.|
|Shield Attack||A skill that could cause the Dizzy effect.|
|50||Knight's Spirit||A skill that enhances the users skills, massively increases stats and refreshes the cooldown of all the Knight skills. It has a long cooldown.|
|70||Crusader's Trial||An attack with 6 levels; at Level 1 the attack makes 3 strikes and the number of strikes increases once per level for a Max number of 8. The first strike has 12x the attack power of a normal attack. After the first strike, damage is calculated through the previous strikes damage + the current strikes damage. The player continues to attack without stopping with a speed not slower than charge.|
|Grab Skills||Super Armor Skills||AoE Skills||Passive Skills||Class Awakening Skill|